Note: It's worth reading the Building apps overview for a quick introduction to how to build your own app.
plugin.json
file
A plugin.json
file is structured as follows:
{"name": "<plugin_display_name>","url": "<repo_url>","description": "<description>","main": "<entry_point>","config": [{"markdown": "A Markdown block.\n[Use links](http://example.com) and other goodies!"},{"key": "param1","name": "<param1_name>","type": "<param1_type>","default": "<param1_default_value>","hint": "<param1_hint_value>","required": true,"secret": true},{"key": "param2","name": "<param2_name>","type": "<param2_type>","default": "<param2_default_value>","required": false}]}
Here's an example plugin.json
file from our 'Hello world app':
{"name": "Hello World","url": "https://github.com/PostHog/helloworldplugin","description": "Greet the World and Foo a Bar, JS edition!","main": "index.js","config": [{"markdown": "This is a sample app!"},{"key": "bar","name": "What's in the bar?","type": "string","default": "baz","hint": "This will be sent in a **property**","required": false}]}
Most options in this file are self-explanatory, but there are a few worth exploring further:
main
main
determines the entry point for your app, where your setupPlugin
and processEvent
functions are. More on these later.
config
config
consists of an array of objects that each pertain to a specific configuration field or markdown explanation for your plugin.
Each object in a config can have the following properties:
Key | Type | Description |
---|---|---|
type | "string" or "attachment" or "choice" | Determines the type of the field - "attachment" asks the user for an upload, and "choice" requires the config object to have a choices array, explained below |
key | string | The key of the app config field, used to reference the value from inside the app |
name | string | Displayable name of the field - appears on the app setup in the PostHog UI |
default | string | Default value of the field |
hint | string | More information about the field, displayed under the in the PostHog UI |
markdown | string | Markdown to be displayed with the field |
order | number | Deprecated |
required | boolean | Specifies if the user needs to provide a value for the field or not |
secret | boolean | Secret values are write-only and never shown to the user again - useful for apps that ask for API Keys, for example |
choices | string[] | Only accepted on configs with type equal to "choice" - an array of choices (of type string ) to be presented to the user |
Note: You can have a config field that only contains
markdown
. This won't be used to configure your app but can be placed anywhere in theconfig
array and is useful for customizing the content of your app's configuration step in the PostHog UI.
PluginMeta
Check out App Types for a full spec of types for app authors.
Every plugin server function is called by the server with an object of type PluginMeta
that can include global
, attachments
, and config
, which you can use in your logic.
Here's what they do:
config
Gives you access to the app config values as described in plugin.json
and configured via the PostHog interface.
Example:
export async function processEvent(event, { config }) {event.properties['greeting'] = config.greetingreturn event}
global
The global
object is used for sharing functionality between setupPlugin
and the rest of the special functions, like processEvent
, onEvent
, or runEveryMinute
, since global scope does not work in the context of PostHog apps. global
is not shared across worker threads
Example:
export function setupPlugin({ global, config }) {global.eventsToTrack = (config.eventsToTrack || '').split(',')}export function processEvent(event, { global, config }) {if(global.eventsToTrack.includes(event.event)) {// Do something}}
attachments
attachments
gives access to files uploaded by the user for config parameters of type attachment
. An attachment
has the following type definition:
interface PluginAttachment {content_type: stringfile_name: stringcontents: any}
As such, accessing the contents of an uploaded file can be done with attachments.attachmentName.contents
.
Example:
export function setupPlugin({ attachments, global }: Meta) {if (attachments.maxmindMmdb) {global.ipLookup = new Reader(attachments.maxmindMmdb.contents)}}
geoip
geoip
provides a way to interface with a MaxMind database running in the app server to get location data for an IP address. It is primarily used for the PostHog GeoIP plugin.
It has a locate
method that takes an IP address and returns an object possibly containing city
, location
, postal
, and subdivisions
.
Read more about the response from geoip.locate
here.
Maximizing reliability with RetryError
Since plugins generally handle data in some way, it's crucial for data integrity that each plugin is as reliable as possible. One system-level mechanism you can leverage to improve reliability is function retries.
While normally a plugin function simply fails without ceremony the moment it throws an error, select functions can be retried by throwing a special error type: RetryError
– which is included in the @posthog/plugin-scaffold
package.
As an example, it's safe to assume that a connection to an external service will fail eventually. Due to security considerations, setTimeout
cannot be used in a plugin to wait until the network problem has passed, but with function retries the solution is even simpler! Just catch
the connection error and throw new RetryError
– the system will re-run the function for you:
import { RetryError } from '@posthog/plugin-scaffold'export function setupPlugin() {try {// Some network connection} catch {throw new RetryError('Service is unavailable, but it might be back up in a moment')}}
At the same time, make sure NOT to use RetryError
when the problem cannot be intermittent – perhaps an invalid config, an unhandled edge case, or just a random bug in the code of the plugin. Retrying such a case would just put extra load on the system, without any benefit.
import { RetryError } from '@posthog/plugin-scaffold'export function setupPlugin({ config }) {let eventsToTracktry {eventsToTrack = config.nonExistentKey.split(',')} catch {throw new RetryError('Retrying this will never help')}}
The maximum number of retries is documented with each function, as it might differ across them. However, the mechanism is constant in its use of exponential backoff, that is: the wait time between retries is doubled with each attempt. For instance, if the 1st retry takes place 1 s after the initial failure, the gap between the 5th and the 6th will be 32 s (2^5
).
As of PostHog 1.37+, the following functions are retriable:
setupPlugin
setupPlugin
function
setupPlugin
is a function you can use to dynamically set app configuration based on the user's inputs at the configuration step.
You could, for example, check if an API Key inputted by the user is valid and throw an error if it isn't, prompting PostHog to ask for a new key.
It takes only an object of type PluginMeta
as a parameter and does not return anything.
Example (from the PostHog MaxMind app):
export function setupPlugin({ attachments, global }) {if (attachments.maxmindMmdb) {global.ipLookup = new Reader(attachments.maxmindMmdb.contents)}}
setupPlugin
can be retried up to 5 times (first retry after 5 s, then 10 s after that, 20 s, 40 s, lastly 80 s) by throwing RetryError
. Attempting to retry more than 5 times disables the plugin. The plugin is disabled immediately if any error other than RetryError
is thrown in setupPlugin
.
On PostHog Cloud and email-enabled instances of PostHog, project members are notified by email of the plugin being disabled automatically. This is to ensure that action is taken if the plugin is important for data integrity.
teardownPlugin
function
teardownPlugin
is ran when an app VM is destroyed, because of, for example, a app server shutdown or an update to the app. It can be used to flush/complete any operations that may still be pending, like exporting events to a third-party service.
async function teardownPlugin({ global }) {await global.buffer.flush()}
processEvent
function
processEvent
is the juice of your app.
In essence, it takes an event as a parameter and returns an event as a result. In the process, this event can be:
- Modified
- Not returned (preventing ingestion)
It takes an event and an object of type PluginMeta
as parameters and returns an event.
Here's an example (from the 'Hello World App'):
async function processEvent(event, { config}) {if (event.properties) {event.properties['hello'] = 'world'event.properties['bar'] = config.bar}return event}
As you can see, the function receives the event before it is ingested by PostHog, adds properties to it (or modifies them), and returns the enriched event, which will then be ingested by PostHog (after all apps run).
Note that you cannot use storage nor cache nor external calls in processEvent apps in PostHog cloud. Furthermore you can only define one of processEvent
or onEvent
per app.
onEvent
function
Minimum PostHog version: 1.25.0
onEvent
works similarly to processEvent
, except any returned value is ignored by the app server. In other words, onEvent
can read an event but not modify it.
In addition, onEvent
functions will run after all enabled apps have run processEvent
. This ensures you will be receiving an event following all possible modifications to it.
This was originally built for and is particularly useful for export apps. These apps need to receive the "final form" of an event and send it out of PostHog, without having to modify it.
Here's a quick example:
async function onEvent(event) {// do something to the eventpayload = composePayload(event)sendEventToSalesforce(payload)// no need to return anything}
fetch
Can only be used at the end of onEvent
function.
Equivalent to node-fetch.
Note that you cannot use storage nor cache and should have a single fetch at the end in onEvent apps in PostHog cloud. Furthermore you can only define one of processEvent
or onEvent
per app.
Testing
In order to ensure apps are stable and work as expected for all their users, we highly recommend writing tests for every app you build.
Adding testing capabilities to your app
You will need to add jest and our app testing scaffold to your project in your package.json
file:
"jest": {"testEnvironment": "node"},"scripts": {"test": "jest ."},"devDependencies": {"@posthog/plugin-scaffold": "*","jest": "^27.0.4"}
Create your test files e.g. index.test.js
or index.test.ts
for testing your index.js
or index.ts
file
Writing tests
Write tests in jest, you can learn more about the syntax and best practices in the jest documentation. We recommend writing tests to cover the primary functions of your app (e.g. does it create events in the expected format) and also for edge cases (e.g. does it crash if no data is sent).
For more information on how to setup testing, take a look at this guide.
Logs
Apps can make use of the console
for logging and debugging. console.log
, console.warn
, console.error
, console.debug
, console.info
are all supported.
These logs can be seen on the 'Logs' page of each app, which can be accessed on the 'Apps' page of the PostHog UI.
Do not log a line for every event in PostHog cloud as that would create a lot of spam and waste storage.